Kliff's first horse, obtained after completing the Prologue during the Unknown Space quest. A reliable steed for traversing the open world. Horses can be equipped with Saddle, Stirrups, Champron, Horseshoes, and Barding.
Damiane's default horse, available from Chapter 3 when playing as Damiane. A well-trained warhorse suited for combat. Horses can be equipped with Saddle, Stirrups, Champron, Horseshoes, and Barding.
A sturdy wagon that can be crafted or stolen. Recruit Brice to unlock crafting. Useful for transporting goods and traveling with companions across the world.
A mechanized flying cart discovered at the Emberwind Workshop. Capable of hovering and traversing difficult terrain that horses and wagons cannot cross.
A heavily armored mechanical vehicle unlocked in Chapter 10. The ATAG provides superior protection and mobility across all terrain types, including combat zones.
A legendary flying dragon mount obtained upon completing Chapter 11. Allows true flight across the entire world map with no terrain restrictions. The ultimate mount in Crimson Desert.
A loyal dog companion that follows you on your adventures. Obtained through the Trust system by building a bond with this pet. Boarhand assists in combat and exploration.
A stout bulldog with floppy ears that serves as a loyal pet companion. Obtained through the Trust system. Accompanies you in the open world.
A Jindo dog breed pet companion known for its loyalty and courage. Obtained through the Trust system. A faithful companion for exploration and combat.
A bulldog with distinctive pointed ears that serves as a pet companion. Obtained through the Trust system. Accompanies you throughout your journey.
A graceful and swift Saluki dog breed companion. Obtained through the Trust system by petting and feeding a wild Saluki until reaching 100 trust. Found in settlements across Pywel but absent from Pailune. Like all pet dogs, the Saluki auto-loots items from defeated enemies and follows you during exploration. Differences between dog breeds are purely cosmetic.
A wild forest cat tamed through the Trust system. This feline companion follows you and can detect hidden items and enemies in the environment.
A cute and playful Pororin cat obtained through the Trust system. This feline companion accompanies you and provides companionship during your journey.
Royler is one of the three legendary horses of Crimson Desert — S-tier speed and acceleration, the fastest of the trio but non-combat capable.
Rokade is one of the three legendary horses of Crimson Desert — A-tier speed with the most balanced stat spread and strong stamina endurance.
Camora is one of the three legendary horses of Crimson Desert — built for defense, with the highest defensive stats of the trio and balanced speed.
Priden. Tamed in the wild.
Numont. Tamed in the wild.
Brown Bear. Defeat a bear in the wild.
Lion. Steal from The Laughing Marionette circus.
Cow. Steal from livestock farms.
Black Bear is a combat-capable bear mount whose Intimidation Aura unnerves nearby foes — ridden for melee skirmishes rather than long-distance travel.
Direwolf. TBD.
Raptor. TBD.
Red Dodo. TBD.
Giant Iguana. TBD.
Delesyia Train. Found in Delesyia region on railroad.
Rokade stallion with a jet-black coat and ivory fangs, ridden by nomads across the Pailune steppes. Fast, proud, and hard to tame without a saddle.
Legendary fish circling the lake at Silverwolf Mountain. Hooking one rewards rare angling gear and a trophy for your camp.
A rare golden tench said to drift through Hernand rivers at dawn. Prized by anglers for its tough fight and shimmering scales.
A towering white-furred bison roaming the Pailune ridges. Hunting it tests your stamina management and heavy-weapon skills.
Mythical firebird sighted over the Crimson Desert dunes. Unlocks as a trophy mount after completing a legendary-animal questline.
Bristled red-maned wild hog native to Delesyia's river valleys. Aggressive when cornered but yields premium meat and hide.
A colossal scavenger beast that rules the Crimson Desert wastes, feasting on whatever the sandstorms leave behind. Legendary animal fight.
A rare albino stag glimpsed among the Pailune pines. Sightings are brief — track it quickly before it bounds away.
Snow-white bear prowling the Pailune ice fields. Massive strength and thick pelt make it a prized trophy hunt.
Pale-antlered elk native to the Pailune highlands. Swift and skittish — a patient stalker's reward.
A ghostly white tiger stalking Delesyian jungles. Powerful pouncer — keep distance and use ranged skills.
A rideable legendary bear tamed in the Pailune highlands. Slow but unstoppable — shrugs off hits that would stagger a horse.
Small wooden rowboat used to cross Delesyia rivers and coastal shallows. Found moored along docks and piers.
A pair of rowboats moored on the Hernand coast. Useful for crossing wetlands and reaching offshore fishing spots.
Horse-drawn transport wagon used to haul goods across Demeniss plains. Slow but carries more than a single mount.
A drifting abyss wraith that materialises near corrupted ruins in the Crimson Desert. Fades back into the void if you disengage.
Crystal-shelled crabs on the Hernand coastline whose backs grow veins of bismuth ore. Crack the shell for rare crafting minerals.
Demeniss crabs whose shells sprout living moss and flowers. Harmless unless provoked — yields rare herbal reagents.
Earth-bound construct guardians activated by Hexe rituals in the Demeniss hills. Slow but punishing melee strikes.
Lone moss-shelled crab dwelling in Delesyian wetlands. Easy prey for early-game hunters.
Mixed spawn of mossback and floraback crabs near Delesyia lagoons — co-farm for herbal and shell loot.
Pack of moss-shelled crabs scuttling across Pailune rock pools. Farmable for crafting materials.
Mixed crab cluster along Demeniss riverbanks — loot mossback and floraback shells in one pass.
Hernand cluster mixing mossbacks with ore-shelled variants. Good loop for crafters farming shells and bismuth.
Cavern spider whose abdomen glows like a lantern. Found alone in Demeniss ruin tunnels — cracks skulls with heavy web strikes.
Pack of lantern-bellied spiders lurking in Demeniss crypts. Pull one at a time to avoid being surrounded.
Standing stones lining the Demeniss cliffs that animate when disturbed. Break them for quarry materials and relics.
Burrowing worm that breaches the Demeniss plains and strikes from below. Dodge its lunges and attack when it surfaces.
Pair of burrowing worms in the Crimson Desert. Keep moving — they erupt under your feet if you stand still.
Three stone worms spawn together in this Crimson Desert node. Pull one wide, then clean up the stragglers.
Cluster of four burrowing worms in Hernand badlands. Bring AoE skills and bait them into clumps.
Group spawn of stone worms along the Pailune frontier. Farmable for hide, chitin, and a chance at core gems.
Heavy-shelled crabs whose bodies resemble weathered stones, scattered across Hernand shorelines. Break the shells for ore.
Four swamp-born worms ambushing travellers in the Delesyia marshes. Use fire damage to flush them from the muck.
A walking treant whose eye-knotted trunk watches Hernand forests. Slow swings but heavy damage — circle and counter.
Grove of animate treants in the Hernand woods. Pull one at a time and keep distance from their root-slam AoE.
Ambulatory bush that roams the Demeniss heath, swallowing travellers whole. Fire attacks make short work of it.
Pack of wandering shrubs drifting across Crimson Desert dunes. Fire damage is by far the fastest clear.
Sooty grey housecat wandering the Hernand alleys. Can be adopted as a non-combat camp pet.
Short-legged scent-hound found in Demeniss villages. Follows you around camp once befriended.
Sturdy boar-hunting dog bred in Hernand. Loyal campside pet, not a combat mount.
Young boarhound in a Hernand village. Feed it to raise its affection and adopt it as a camp pet.
Ordinary housecat loitering in a Hernand courtyard. Can be petted and adopted as a camp companion.
Well-fed housecat dozing in a Hernand kitchen. Pet-only companion with no combat stats.
Lean, long-legged sighthound in Hernand. Adoptable camp pet — fast on foot but non-rideable.
Thick-coated sled dog in Hernand, imported from the northern reaches. Adoptable as a non-combat pet.
Plump ginger cat lounging in a Pailune inn. Purely a flavour/camp pet, no combat role.
Fluffy long-haired cat in Hernand homes. Adoptable camp companion.
Working shepherd dog herding flocks on the Demeniss plains. Can be befriended as a camp pet.
Sleek short-haired housecat in Hernand. Petable companion with no combat stats.
White-coated village dog roaming Hernand settlements. Adoptable as a non-combat camp pet.